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Transcend in Detail - Part 3: Game World and Entities
2012.05.04 21:37:24Now for something a bit more interesting than the last two entries. Actually storing the game world and accessing the data related to it is probably the most important task in the whole system. So how does it work in Transcend?
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Transcend in Detail - Part 2: Input and Event Systems
2012.05.03 13:37:10For this part, let's take a look at the probable second most important aspect, which is actually getting input from the user and exchanging information between objects. There's multiple ways to do this. Transcend uses the LWJGL Keyboard and Mouse classes to grab input. Since 1.65 it would also be possible to use Java's AWT/Swing event handlers. So, let's see how this works then!
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Transcend in Detail - Part 1: MainFrame and INIT Sequence
2012.05.02 12:18:27In an effort to give some more insight into the actual details and workings of the Transcend Engine, instead of only touching on the surface of things and talking about my intentions, I will start this series of blog entries. I'll go through as many aspects of the engine as possible, with as little code used as I can.
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Transcend Update
2012.03.21 13:42:01SSSSOOOO! It's been quite a long time since I last talked about this, so here we are with a couple of updates about the project. I got some screenshots to deliver, a couple of new ideas for game mechanics and more stuff about the story to talk about. Let's get to it! [comment]
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I Suck At Projects
2012.02.27 22:29:58Ok so, I just want to say this. I suck at doing projects. I really do. There's many reasons why, some of which I'm going to write down here. [comment]
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Limitation
2012.01.16 11:56:21I need to limit what I want to do so I can increase productivity and stop wasting so much fucking time. And I'll keep this short so I don't waste my fucking time explaini
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Status Log
2011.12.05 16:17:35Well, the stress is over. For now at least.
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The Daily Transcend XI
2011.11.05 16:26:48[size=5][font=Monospace]It's been a looong time… How have you been?