This update's an important one! The final release date, a new trailer, and some more announcements. Dang! Well, without further ado:
Release Date: 11th of January!
Alright, I'm happy to announce that we got a final release date for Kandria, which is as the title says, Wednesday, 11th of January 2023! To celebrate the release date announcement, and the large amounts of progress we've made polishing the game, please enjoy this brand new trailer as well:
The game will release on Steam, itch.io, and onto the website as a direct sale. All copies of the game will be DRM-free. I'm also excited to say that the game will release both in English and in German, translated by yours truly. We have enough time left over to do the localisation, so I really want to do it.
Shevalin Single
The full soundtrack of the game (which is excellent, by the way!) will be released together with the game in January. However, you can enjoy a single from the soundtrack right now:
This is Shevalin, the ending credits song, composed by our very talented Mikel Dale, and sung by the incredible Julie Elven. I hope you enjoy it!
User Feedback
Currently we're still polishing everything we can find and responding to user feedback. One of the most prominent things we noticed watching people play was that they were confused by the locked doors in the first region of the game. So hey, we finally added crashable doors:
If you're part of the beta programme, please give the game a try! We still have some time to include more changes if you have any suggestions.
Development
Okey, last month we got a new roadmap, so let's look at that now:
even more
Spruce up some of the sound effects
Create achievement icons and integrate them into the game
Translate everything (over 50'000 words) into German
Release the full game
Backport re-usable components into Trial
Separate out the assets from the main repository
Publish the source code under a permissive license
Fix a plethora of bugs and inconveniences in Alloy
Polish the editor and make it more stable
Release the editor
Develop a modding system for Trial
Finish the Forge build system at least to an extent where it's usable
Integrate the mod.io API with the modding system
Create a mod manager and browser UI
Document more parts of Trial and Kandria
Release an official modding kit
Alright! Until the 11th of January finally hits, please continue to share the steam page with your friends and other communities!
Written by shinmera