0.2.2 Demo Release, Gamescom & more - September Kandria Update

2021.09.05 17:24:31

Big news this month: there's a new free demo release (!!), news on the Pro Helvetia grant and on Gamescom, and a lot of stuff to look at that we worked on!

0.2.2 Demo Release

There's a new demo release for Kandria that you can now get for free! If you're on our mailing list, you should have gotten a download link already. There's a lot of changes for this version since the last release in April, but let me highlight a few of the big ones:

  • Major revisions to all the dialogue and quest logic to make it flow better

  • A proper tutorial sequence to introduce the controls and the game's world

  • UI for everything, including a map, main menu, quest log, etc

  • A new fishing minigame to relax and take in the world

  • Major changes to the combat to improve the flow and feel

  • Lots and lots of bugfixes and tweaks based on user feedback. Thank you!

  • Custom sound effects for everything

  • Custom music, including horizontal mixing of music tracks!

The game is now not only on Steam, but also on Itch.io, if you prefer to follow updates on that platform!

Again, to get the new demo, sign up here: https://kandria.com/prototype

Pro Helvetia Grant

The Pro Helvetia Interactive Media Grant deadline was on the 1st, and we've submitted our stuff for it! I'm quite happy with the game design pitch doc that we put together, but since there's probably quite a few very capable studios applying for the grant, who knows whether we'll have any luck with it.

I'm definitely keeping my fingers crossed for it, as getting the grant would not only be very important for us financially, but also be a huge boost in confidence, to have support like that. It would also make negotiations with publishers easier, as another organisation has then already given their vote of confidence. Getting the first foot in the door like that is always the hardest!

Anyway, it'll probably take a few months before we know anything, so there's no point in worrying about the result of it now, we'll just keep on trucking in the meantime.

Gamescom, Devcom, IndieArenaBooth

So, Gamescom was this month, which took up a week with meetings and such. We've contacted a bunch of publishers and met with a few that expressed interest in Kandria as well, which is cool. I'm not expecting anything of course, competition in this area is extremely fierce, but it's nice that we're at least getting warm receptions and actual interest.

They'll look at the new demo release now and hopefully get back to us on what they think of the game in the next few weeks. We'll be sure to let you know if we hear anything about that!

Aside from that, Kandria and Eternia both were part of the Steam listing for Gamescom, which gave us a nice spike on our wishlist numbers:


We definitely need a bunch more spikes like that though, so I'm keeping my eyes open for other festival opportunities like that!


This month was a "UI month" and as such there's a lot of changes for that. Overall I'm really glad we had time for this finally, as it really improved the overall polish of the game by a lot.

There's now a main menu and load screen: